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Through The Invisible Wall 

Level 257 is supposed to be impossible. In old games, often programmed in base 2, the game would break at level 256. What exists past the limits where physics fail and pixels disintegrate? Where characters might fall or fly, forever?

 

Games teach us that sometimes rules won’t always account for our playfulness. When play is at its best, it brings out the interloper in us. A game space asks us to find ways to transgress.

 

There is need to take the transgressive spirit found in games and play and push it back into reality, where the fear of arbitrary “failure” paralyzes. Play doesn’t allow that anxiety. Play celebrates and actualizes our desires, efforts, and leisure. When we play, we live better lives.

 

We learn about rules through making and breaking them. As we better understand our play, or at least differently, we are sharing our experiences in order to change how we understand life outside of play.

 

Level 257 is a place where an invisible wall may be rigid, but sometimes you find a space to walk through, stepping into a place once thought to be impossible.

 

 

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